In class, work with your teacher on what constitutes a research paper. Learn about learning how to create a dissertation with critical thinking.
The following paragraph is a thematic direction that I would like to research in my own postgraduate studies, but of course this is not necessarily what I will end up with.
Topic:
Communication and research on the history and culture of countries around the world based on the form of animation
Introduction:
I would like to explore and study the history and culture of each country, using animation (e.g. 2D animation, 3D animation, films, games) as a form of expression to promote their outstanding cultural history.
Most people are always bored and in a negative state when reading books, but when faced with images with sound, the attention level is greatly enhanced.
I will be investigating how boring histories and cultures can be animated to make these stories interesting.
Key words:
-Culture
-History
-Storytelling
-Animation
-Characters
The following sources will be used as references:
Whyke, T. W., Mugica, J. L., & Brown, M. S. (2021). Contemporizing the National Style in Chinese Animation: The Case of Nezha (2019). Animation, 16(3), 157–174. https://doi.org/10.1177/17468477211049354
Ghani D B A, Bin D. Upin & Ipin: Promoting Malaysian culture values through animation[J]. Historia y Comunicación Social, 2015, 20(1): 241-258.
Macdonald S. Animation in China: History, aesthetics, media[M]. Routledge, 2015.
Fan K K, Feng T T. Sustainable development strategy of Chinese animation industry[J]. Sustainability, 2021, 13(13): 7235.
Karuzaki E, Partarakis N, Patsiouras N, et al. Realistic virtual humans for cultural heritage applications[J]. Heritage, 2021, 4(4): 4148-4171.