This week, based on the references I found for my dissertation, the direction of my dissertation was set as how the behaviour that different characters should behave in the same scenario context would look like. In replacing the variables ‘personality’, ‘appearance’, ‘background’ and other factors, is it possible to explore some inherent design principles that could provide some ideas for character designers.
Below is a reference to the paper I looked up.
Chen, K.L., Chen, I.P. and Hsieh, C.M., 2020. Analysis of facial feature design for 3D animation characters. Visual Communication Quarterly, 27(2), pp.70-83.

Thomas, S., Ferstl, Y., McDonnell, R. and Ennis, C., 2022, March. Investigating how speech and animation realism influence the perceived personality of virtual characters and agents. In 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (pp. 11-20). IEEE.

Khalis, F.M. and Mustaffa, N., 2017. Cultural inspirations towards Malaysian animation character design. Malaysian Journal of Communication, 33(1), pp.487-501.
