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Final Major Projects and Theis

Week 11:Mecha animation

The pair of mechs that got their mechs this week are bound to their characters and, depending on the plot, reference the mech action from the Pacific Rim movies. This is the first time I’ve animated a mechanical character for debugging, mechs aren’t like people, you need to consider the object mechanics after each move, and each move requires a larger buffer. At the same time, because it is a mechanical structure, it is necessary to consider the posture of the waist force.

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