Chen, K.L., Chen, I.P. and Hsieh, C.M., 2020. Analysis of facial feature design for 3D animation characters. Visual Communication Quarterly, 27(2), pp.70-83.
At:https://www.tandfonline.com/doi/full/10.1080/15551393.2020.1732218
We can draw the conclusion that “character background information does influence character design” based on Chen’s argument. The data from his thesis reveals that male and female facial looks differ in that face shapes are more significant than specific facial traits, and that the degree of exaggeration of a character’s features varies with age, with older male figures being an exception. They demonstrate that character traits can affect the audience’s initial perception of a character, even if the character’s position changes in the course of the plot. This helps the story become more interesting and surprising.

Power, P., 2008. Character animation and the embodied mind—brain. Animation, 3(1), pp.25-48.
At:https://journals.sagepub.com/doi/pdf/10.1177/1746847708088734?casa_token=bme5OWuncUoAAAAA:U6YY1E5th1Q9RQmM6CVgEFYpuQk0zm5ehgnwGHIEEoCY_QLoNVJpm6VJwaElmM5p2P6Osay9sjdPwQ
According to Power’s thesis research, it was discovered that the stories and aesthetics of 3D animated characters are influenced by language and culture, and that “artists and scientists “need to be educated across disciplines or with each other”” To create outstanding characters, character designers must integrate various disciplines, such as anthropology, sociology, and psychology.

