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Collaborative

Summary

The first idea was formed in the second week after we had identified the group in the first week and had each gone back to conceive an idea. Due to operational and time constraints, the first Idea was dropped, but the group unanimously endorsed the second Idea. Everyone in the group was incredibly eager, and I was thrilled to be working with such a wonderful bunch of people.

I gained a lot of new knowledge, developed socially, and became familiar with the software UE5. Delivering the models was quite difficult as a result of this initial exposure. The first was that each model had to be thick enough to display in UE5, since UE5 is a game engine, it requires things to be able to stand upright rather than be broken up into smaller pieces. Also, because it is a 360-degree view, the edge inside should be removed when the UV is shown to ensure that the object’s outside is complete.

This work easily fell to me since I studied video editing and compositing as an undergraduate. The character animation and the static shots of the items were generated independently due to numerous errors made by our team during the UE5 rendering stage, which caused the overall tone of the movie to be inconsistent. The general tone of the characters and objects altered differently at night and in some instances throughout the day because of UE5’s weather system, which proved difficult to control even when it was illuminated.However, the film was refined in post-colour proofing, the tones were adjusted and the film was completed on schedule.

The idea of teamwork was first a little problematic, but once the project was started, everyone got involved, and I appreciated the teamwork. We all stretched our personal boundaries in a very short period of time.

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