Categories
Advanced and Experimental 3D computer Animation Techniques Sub tab 2.1 project 2(George)

Week 10:Lens Modifications

Categories
Collaborative

Summary

The first idea was formed in the second week after we had identified the group in the first week and had each gone back to conceive an idea. Due to operational and time constraints, the first Idea was dropped, but the group unanimously endorsed the second Idea. Everyone in the group was incredibly eager, and I was thrilled to be working with such a wonderful bunch of people.

I gained a lot of new knowledge, developed socially, and became familiar with the software UE5. Delivering the models was quite difficult as a result of this initial exposure. The first was that each model had to be thick enough to display in UE5, since UE5 is a game engine, it requires things to be able to stand upright rather than be broken up into smaller pieces. Also, because it is a 360-degree view, the edge inside should be removed when the UV is shown to ensure that the object’s outside is complete.

This work easily fell to me since I studied video editing and compositing as an undergraduate. The character animation and the static shots of the items were generated independently due to numerous errors made by our team during the UE5 rendering stage, which caused the overall tone of the movie to be inconsistent. The general tone of the characters and objects altered differently at night and in some instances throughout the day because of UE5’s weather system, which proved difficult to control even when it was illuminated.However, the film was refined in post-colour proofing, the tones were adjusted and the film was completed on schedule.

The idea of teamwork was first a little problematic, but once the project was started, everyone got involved, and I appreciated the teamwork. We all stretched our personal boundaries in a very short period of time.

Film
Hero Image
Categories
Advanced and Experimental 3D computer Animation Techniques Sub tab 2.1 project 2(George)

Week 9:Lens Modifications

Categories
Collaborative

Week 10:Collaborative Unit

This week has been relatively easy, with minor adjustments and colour correction of the film based on the feedback given by the group. ‘Gaussian blurring’ of certain clips where the camera had no depth of field.
Adding sound effects and BGM to the footage, e.g. rain, cicadas at night, birds chirping during the day, pushing doors.

Sound Effects And BGM

Add ‘Gaussian blur’ to the beginning and end of the film, to the opening and closing credits.

Final film

Hero Image

Categories
Collaborative

Week 9:Collaborative Unit

This week has been devoted to post-compositing and uniform colour proofing of the rendered videos of the character animations with the previous videos.
Got the sequence frames in EXR format from Chen Jixuan and Wang Kaiyue and imported them into Pr to convert the format.
In terms of colour correction, we mainly focused on the mountain peaks and the distant grass in the scene. The grass was calculated by UE generation j. In some rendered clips, the colour of the grass was a bit yellowish under the lighting. This was adjusted using the ‘HSL Secondary’ function in Pr.

Editing

Colour correction

HSL Secondary
HSL Secondary
Before
After
RGB Curves
Before After

Test Video

Categories
Collaborative

Week 8:Collaborative Unit

This week, I took the already rendered video footage of Kaiyue Wang and Jixuan Chen and post-composed it using Premiere Pros based on the storyboards provided by Jixuan Chen. The character animations are still in the process of being mixed and I inserted Adjustment layersz as clips instead.

Storyboard by Jixuan Chen

The clips rendered from the UE are in EXR format, as they start with too much memory, and are converted to MP4 format using Pr for easy editing in post.

As the EXR format is imported into Pr at 25 fps, it has to be modified to 24 fps to match the character animation frame rate.

Editing process:

Categories
Advanced and Experimental 3D computer Animation Techniques Sub tab 2.1 project 2(George)

Week 8:Lens Modifications

This week, a new memory episode is added, bringing the story closer to reality and adding new facets to an otherwise bland story.

The main modifications were made to the shooting shots and reference videos were found online.

Categories
Advanced and Experimental 3D computer Animation Techniques Sub tab 2.1 project 1(Nick)

Week 8:Animation Arm

Shoot a video wearing green gloves, and then according to the actor’s movements, do the animation of the robot hand.

Doing animation in maya.

Categories
Advanced and Experimental 3D computer Animation Techniques Sub tab 2.3 FMP(Nigel)

Week 7:About FMP thesis

Kline, C. and Blumberg, B., 1999. The art and science of synthetic character design. In Proceedings of the AISB 1999 Symposium on AI and Creativity in Entertainment and Visual Art (pp. 1-6).

To suggest a way of creating synthetic characters, Kline and Blumberg offer a notion that “draws inspiration from conventional animation and modern philosophy.” Because 3D animated figures are more lifelike, viewers are more likely to feel sympathy for them. After the audience empathises with the character, the behaviours of the character can be regarded as satisfying a need. A character in a movie realises actions that are not or cannot be taken in real life, and this can resonate with them.

van Rooij, M., 2019. Carefully constructed yet curiously real: How major American animation studios generate empathy through a shared style of character design. Animation14(3), pp.191-206.

In this article about “Zootopia,” Rooij makes the argument that Pixar movies are defying the “Valley of Fear theory” of cinema. Digital sets, virtual cameras, and perceptual cues are used by the creators to build a convincing three-dimensional world in which the characters “live,” anthropomorphic animals with both bestial and human emotions. This realism allows the characters to be accepted by the audience, to strike a chord with them, and even to create the illusion of immersion.
Instead of the audience reacting with rejection and terror, Pixar’s animators have made the characters more realistic, causing the audience to enjoy the characters and even find common ground in them.

Categories
Advanced and Experimental 3D computer Animation Techniques Sub tab 2.1 project 1(Nick)

Week 7:Robot Arm

This week will be the robot arm parts exhibition UV and mapping, add the internal parts of the arm.