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3D Computer Animation Fundamental

Summary

This is a presentation and showreel for myself. I have methodically acquired the fundamentals of 3D animation this semester and have a basic comprehension of the rules of motion in animation. I will continue to build on this knowledge in my subsequent learning processes in order to enhance my 3D fundamental abilities.
I’d want to express my gratitude to Jixuan Chen, Zheng Deng, and Jiawei Chen, who make up our team. I want to thank them all for their assistance in fixing the issues I encountered throughout the group assignment, which was a priceless learning opportunity for me.
Here is a little animation of our team; maybe, we can do better in the future.

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3D Computer Animation Fundamental

Week10:Nature Head

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3D Computer Animation Fundamental

Week10:Character Movement

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3D Computer Animation Fundamental

Week9:Character Movement Blink

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3D Computer Animation Fundamental

Week 8:Character Movement

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3D Computer Animation Fundamental

Week 8:Neutral Head

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3D Computer Animation Fundamental

Week7:Walk

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3D Computer Animation Fundamental

Week7:Neutral head

We learn how to skin a figure’s head

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3D Computer Animation Fundamental

Week6:Walker Blink

This is a forward walking loop animation

block
Continuous
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3D Computer Animation Fundamental

Week5:The model and rigging

This week’s lesson is about simple role modelling and binding, using groups to define hierarchies and using parents to bind controllers.