Categories
Final Major Projects and Theis

Week 5:Soldier Animation

Soldier animations were tweaked this week with changes to the soldier’s waist and feet.

Categories
Final Major Projects and Theis

Week4:Soldier Animation

This week’s animated action design for the soldiers, according to the plot design, the soldiers will have the following regular actions, for example, walking with a gun, running with a gun, shooting in a semi-crouch, shooting upright, and being killed by a monster.
I was in charge of the soldier patrol walking with a gun, then stopping to look around, and finally being swept away by the monster’s tail and being killed.

Categories
Final Major Projects and Theis

Week 3:Character Actions

Instead of traditional character animation debugging this week, motion capture animation was used to make the character movements more natural.

Despite getting the motion capture data, the character’s frames need to be modified and need to be adjusted to where the character is located in the scene.

Categories
Final Major Projects and Theis

Week:01 FMP Scenario

During the summer holiday break, we revise the story script to avoid logical errors and make the story smoother overall.
We wanted to be able to tell the story in its entirety and be able to logically self-contain the content of the story while limiting the number of characters.

Character action references the villainous character from the Hulk 2 film – The Abomination. The monsters in Pacific Rim are shown fighting the mechs.