Categories
Advanced and Experimental 3D computer Animation Techniques Sub tab 2.1 project 2(George)

Summary

This week, based on George’s feedback, I revised the length of the video, cutting out useless movements, making minor adjustments to the characters’ body movements, and making extensive changes to the mouthpiece.

I still have a lot of room for revision. This is the first time I have animated facial expressions, which is a great challenge for me and I will make more detailed changes to my work later in the learning process.

Project-2

For the animation group project, I think our group executed well and was able to get a preliminary result the following week after the group leader had set the task. This saved us a lot of time. I was mainly responsible for the movement aspect of the film’s characters, which was a new venture and I was keen to become a character animator, which was a big challenge for me.
But under the guidance of Jixuan Chen, Jiawei Chen and Zheng Deng, I did my best to make the best animation adjustments I could. Of course, there were still a lot of details in the character animation that I didn’t get right, the expression animation was stiff, there were jerky character body movements, and there were many mistakes. These are all things that I will have to improve on in the future and I believe that this experience will be a valuable one for me.

Showreel

Categories
Advanced and Experimental 3D computer Animation Techniques Sub tab 2.3 FMP(Nigel)

Week 19:About FMP Thesis

This week I’m making a plan for the overall framework of my dissertation, and that’s all I can think of at the moment.

The thesis as a whole looks at the main characters in the animation, analysing them in detail in terms of costume, colour, dialogue behaviour and set facilities. Learn about the creative team’s approach to creating a great animated character by blending cultural elements with the character.

This book, written by COCO’s director, John Lasseter, goes into great detail about the design process, the early stages of the project, and the philosophy behind the creation of the characters.

Categories
Advanced and Experimental 3D computer Animation Techniques Sub tab 2.1 project 2(George)

Week 19:Facial Expressions

This week’s Spline on Blocking’s animation has been tweaked based on last week’s feedback. Key framing of the characters’ five facial expressions.

Categories
Advanced and Experimental 3D computer Animation Techniques Sub tab 2.3 FMP(Nigel)

Week 18:About FMP thesis

This week I have titled my dissertation: Exploring character design and its cultural significance in the Pixar film Coco.
Rather than discussing the impact of cultural differences on animated characters, I thought it would be better to examine how to create great animated characters with a strong cultural atmosphere. With the animated films I have seen so far, I think COCO is one of the most iconic animated films, with the production team combining Mexican culture and animation with each other, as well as the film being well received in Mexico. Of course, there are many other great cultural fusion animated films, such as Luca and Moana.

Categories
Advanced and Experimental 3D computer Animation Techniques Sub tab 2.1 project 2(George)

Week 18: Facial Expressions

Adjustments were made based on last week’s feedback, with improvements to the movements and larger modifications to the eyebrows and mouths of the characters’ expressions.

This week, we rendered all the footage from the character action section. The main thing is to post-produce some of the footage that was rendered as well as the memorial, we wanted to do a shot switch.

Categories
Advanced and Experimental 3D computer Animation Techniques Sub tab 2.1 project 2(George)

Week 17:Facial expressions and sketches

This week the referenced video will be modified to add some movement curves.

Perform debugging of Action Blocks to disassemble the actions.

This week’s female character animation has been tweaked to tweak the details and add some simple expression animations such as winking and smiling. But I haven’t studied this piece of content systematically, so I would like to ask Jiawei Chen for help!

Blocking
Spline
Categories
Advanced and Experimental 3D computer Animation Techniques Sub tab 2.1 project 2(George)

Week 16:Facial expressions and sketches

Facial expression control and upper body movements with a new character this week. My choice is Pirates of the Caribbean I Captain Jack’s conversation with Vice Captain Gibbs about their ship being taken away.

Reference:

Line:

Captain Jack Sparrow: Mr Gibbs, any particular reason why my ship is gone?

Mr Gibbs: The ship? Were the ship. Jack ! The ship`s gone !

Captain Jack Sparrow: Really ?

Sketches:

For this week’s Character Animation Blocking on the female character, I started by posing for a video of myself and tweaking it in comparison.

Reference:

Categories
Advanced and Experimental 3D computer Animation Techniques Sub tab 2.3 FMP(Nigel)

Week 16:About FMP thesis

This week I have been reading a lot of literature on the relationship between ‘culture’ and ‘animation’.

Reference:

Lacroix, C., 2004. Images of animated others: The orientalization of Disney’s cartoon heroines from The Little Mermaid to The Hunchback of Notre Dame. Popular Communication, 2(4), pp.213-229.

van Rooij, M., 2019. Carefully constructed yet curiously real: How major American animation studios generate empathy through a shared style of character design. Animation, 14(3), pp.191-206.

Robinson, T., Callister, M., Magoffin, D. and Moore, J., 2007. The portrayal of older characters in Disney animated films. Journal of aging studies, 21(3), pp.203-213.

Categories
Advanced and Experimental 3D computer Animation Techniques Sub tab 2.1 project 2(George)

Week 15:Body Language

This week’s character animation has been tweaked based on feedback from last week.
Modified the waist power-ups, exaggerated them to show more of the character’s body movement, and curved the movement in some places to make it more natural.

This week’s male character animations have been tweaked to tweak the details and add some simple expression animations such as blinking, smiling etc. But I haven’t studied this piece of content systematically, so I would like to ask Jiawei Chen for help!

Blocking
Spline
Categories
Advanced and Experimental 3D computer Animation Techniques Sub tab 2.1 project 2(George)

Week 14:Body Language

This week’s character animation, based on feedback from last week, has been tweaked to add new keyframes and speed up the coherence between some of the movements.

For this week’s Character Animation Blocking on the male characters, I started by posing for a video of myself and making adjustments in comparison.

Reference: