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Advanced and Experimental 3D computer Animation Techniques Sub tab 2.1 project 1(Nick)

Week 7:Robot Arm

This week will be the robot arm parts exhibition UV and mapping, add the internal parts of the arm.

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Advanced and Experimental 3D computer Animation Techniques Sub tab 2.1 project 2(George)

Week 7:Lens Modifications

Dialogue was added to the story this week to add to the story, but the content of the dialogue did not match the character actions, which will be revised next week. Some shots were modified and the screen resized.

Categories
Advanced and Experimental 3D computer Animation Techniques Sub tab 2.1 project 1(Nick)

Week 6:Arm

This week, we completed the large arm portion of the robot arm, creating a mechanical pressure bar to limit the degree of arm stretch. Create the circle, bind the parent-child relationship, and prepare for the animation later.

Categories
Advanced and Experimental 3D computer Animation Techniques Sub tab 2.1 project 2(George)

Week 6:Lens modifications

This week, story shots were revised to add a dozen new shots to complement the story. Camera restraint was applied to reduce camera shake and increase the physical movement of the characters.

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Advanced and Experimental 3D computer Animation Techniques Sub tab 2.3 FMP(Nigel)

Week 6:About FMP thesis

Chen, K.L., Chen, I.P. and Hsieh, C.M., 2020. Analysis of facial feature design for 3D animation characters. Visual Communication Quarterly27(2), pp.70-83.

At:https://www.tandfonline.com/doi/full/10.1080/15551393.2020.1732218

We can draw the conclusion that “character background information does influence character design” based on Chen’s argument. The data from his thesis reveals that male and female facial looks differ in that face shapes are more significant than specific facial traits, and that the degree of exaggeration of a character’s features varies with age, with older male figures being an exception. They demonstrate that character traits can affect the audience’s initial perception of a character, even if the character’s position changes in the course of the plot. This helps the story become more interesting and surprising.

Power, P., 2008. Character animation and the embodied mind—brain. Animation3(1), pp.25-48.

At:https://journals.sagepub.com/doi/pdf/10.1177/1746847708088734?casa_token=bme5OWuncUoAAAAA:U6YY1E5th1Q9RQmM6CVgEFYpuQk0zm5ehgnwGHIEEoCY_QLoNVJpm6VJwaElmM5p2P6Osay9sjdPwQ

According to Power’s thesis research, it was discovered that the stories and aesthetics of 3D animated characters are influenced by language and culture, and that “artists and scientists “need to be educated across disciplines or with each other”” To create outstanding characters, character designers must integrate various disciplines, such as anthropology, sociology, and psychology.

Categories
Advanced and Experimental 3D computer Animation Techniques Sub tab 2.3 FMP(Nigel)

Week 5:About FMP Thesis

After watching some videos on character animation this week, I started to reflect on whether the direction of my dissertation was a little too broad and should be narrowed down.

Analysis of character traits in 3D animation-analysis of the top 50 animated movies in the US 3D animation box office

Categories
Advanced and Experimental 3D computer Animation Techniques Sub tab 2.1 project 1(Nick)

Week 5:Mech Arm

This week the robot arm learns to create pressure bars to constrain finger flexion

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Advanced and Experimental 3D computer Animation Techniques Sub tab 2.1 project 2(George)

Week 5:Camera Shots

Making some adjustments to the storyline this week and lowering the speed of the camera. Discussed camera use with George and asked questions about the multiple moving shots. George suggested using less motion shots and more lock shots to add more physical movement and enrich the characters’ emotions.

Categories
Advanced and Experimental 3D computer Animation Techniques Sub tab 2.1 project 2(George)

Week 4:Mood Board

Creating a mood board for my film this week looking for some reference, the camera speed is a bit too fast, improving it next week.

Categories
Advanced and Experimental 3D computer Animation Techniques Sub tab 2.3 FMP(Nigel)

Week 4:Reference

This week, based on the references I found for my dissertation, the direction of my dissertation was set as how the behaviour that different characters should behave in the same scenario context would look like. In replacing the variables ‘personality’, ‘appearance’, ‘background’ and other factors, is it possible to explore some inherent design principles that could provide some ideas for character designers.

Below is a reference to the paper I looked up.

Chen, K.L., Chen, I.P. and Hsieh, C.M., 2020. Analysis of facial feature design for 3D animation characters. Visual Communication Quarterly27(2), pp.70-83.

Thomas, S., Ferstl, Y., McDonnell, R. and Ennis, C., 2022, March. Investigating how speech and animation realism influence the perceived personality of virtual characters and agents. In 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (pp. 11-20). IEEE.

Khalis, F.M. and Mustaffa, N., 2017. Cultural inspirations towards Malaysian animation character design. Malaysian Journal of Communication33(1), pp.487-501.