This week we are learning about the wrist and arm section. This time learning how to use new tools, being able to create more detailed sections and creating connectors between the wrist and fingers to link them together.



This week we are learning about the wrist and arm section. This time learning how to use new tools, being able to create more detailed sections and creating connectors between the wrist and fingers to link them together.
This week I made the following video, I made the camera move, gave the characters some simple character animation, and added some shots, I wanted to study some effects about the story.
At this stage, I am interested in character modelling, facial features, movement and behaviour and contextualisation. 3D animation differs from 2D animation in that it focuses more on the emotions and body language of the characters, which allows the audience to quickly immerse themselves in the characters. I sometimes wonder why characters in films are styled the way they are, and whether there are fixed rules or standards of direction. I think the success of characterisation determines how good a film is, so the physical movements and appearance of the characters are very important.
This week a quick selection area was created for the robot arm, to make it easier to animate the character later. The palm of the hand was also added, and the names of the finger parts were changed for easier control later on.
Without a doubt, Jibaro, episode nine in the third season of Netflix’s darling anthology Love, Death, and Robots, is one of the most astonishing pieces of animation in recent memory. Jibaro’s director, Alberto Mielgo, is a modern animation trailblazer, who continuously pushes the boundaries of conventional cartoons from the big studios to allow for more experimental artistic expression and innovative techniques. Incredibly stylized, Jibaro resembles rotoscoping works with the flowing movement of its characters and collages with its vivid and veracious panorama; they are, however, keyframe animation, painstakingly crafted after weeks of studying video references. Jibaro is a magnificent mix of 3D models on 2D backgrounds.
Interestingly, Alberto Mielgo started learning the language of aesthetics and colors through the digital medium, before trying physical drawing and oil painting. A fan of comic books, he explored storytelling devices where the visual carries the story instead of the words. This visionary (or madman) opted to continuously find ways to challenge himself as an artist with difficult techniques, demanding shots, and the use of technology. As he said in his interview with ScreenRant: “I love technology, and I like to push the boundaries, especially visually — not for the sake of just pushing the boundaries, but to serve the story. So I felt that that was the right way to do it. It was suffering, but we ended up doing it, which is cool.”
This week I revised the first story, adding major environmental building objects to enrich the story plausibility. Both men are from an assassin group, and their ranks are ranked in order of strength according to the badges issued by the group. The badges can be obtained by robbing others, so the two killers, originally from a small team, are at odds.
Creating 3 ideas which will feature ideas as well as shots I want to use on my final graduation design.I did a few shots and sketches in maya.
The first story:two old and new killers meet at the bridge, where the old one is retiring and gives the new one a farewell, however the new one is given a new assignment to kill the old one. But the old killer anticipates this outcome and turns around, then,he kills the new killer.
The second story:a handicapped man with no legs sat begging on the side of the street.Passers-by gave him a helping hand by putting money into the metal box in front of him, and soon his box was gull of money.when the sun went down, he lifted his sleeve from inside his wide coat. He had a designer watch on his left wrist and he looked at the time, it was 6 o`clock, he suddenly stood up and it turned out that there was a hole where he was sitting and he hid his feet in it.
The third story:The story is based on the story of the three little pigs. The wolf is a form full of strength and he has strong arms. With just one swing of his fist, the wind from his fist destroyed the thatched hut of the first little pig. The first piglet was very frightened and froze in place. The second piglet beckoned to him and the first piglet ran into the hut. The big bad wolf approached the hut, took a deep breath and blew the house straight away. The two piglets were blown into the third piglet’s house. The big bad wolf slowly approached them and then passed by the pile of bricks next to the house and disdainfully pushed it away, which the two piglets saw with great alarm and hugged each other. The big bad wolf was very puzzled and then a shadow overtook him. He turned around to see a little piglet whose body was more strongly mounted than his, with small arms bulging with muscles bigger than the Big Bad Wolf’s head. The big bad wolf was so frightened that he went straight to his knees and begged for mercy.
• On graduation which area or environment of production do you wish to focus upon and why?
When I graduate, I hope to focus on character animation. I think the most important thing in an animation is the story content, who determines the ceiling of the film, depending on whether it can evoke empathy. However, the character’s movement/speech/expression can determine the lower limit of the film, and even smooth movement/expression can make a better viewing experience for the audience.
• What skills will you need to attain the standards required for vocational practice?
I need to learn a lot about the basics of 3D animation, especially the group work aspect, which I am new to and still have very little experience with. Also I need to learn more about character animation.
• How will you showcase your FMP practice for the final shows?
I wanted to show FMP in the form of a film that takes place among a gang of killers, where the team members kill each other because of unequal distribution of money. I wanted to reflect more of the action of the characters.
• Is it important to directly connect the thesis research to your practical work?
I think it is important that by studying character animation, I can better understand the actions or expressions that the characters should make to fit the scenes in various episodes of the animation.
• Do you have an area of research you wish to conduct that is unrelated to practical element?
I have a great interest in Chinese history and culture. There are many interesting cultural elements in China, such as opera, origami, shadow puppets, etc.