This week ended the animation portion of the production, importing the motion into UE5 for the rendering portion.
We used Metahuman’s Facial Capture feature for the character’s facial expressions.



This week ended the animation portion of the production, importing the motion into UE5 for the rendering portion.
We used Metahuman’s Facial Capture feature for the character’s facial expressions.
To speed things up, get the base character model from the binders and prioritise character movement adjustments.
Animation of various scenes of the protagonist in the office.